Hiding an object does not turn off its collision, the two are managed independently. If you don't want an object to generate hit results then set it to a different collision channel or disable collision for it.
Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility.
This behavior is not consistent with 4.15.2. In 4.15.2, the plane did not block the trace and the CursorToWorld component was displayed successfully on the ground as expected. This is a regression.
Result: Notice that the CursorToWorld component on the PlayerController is not being displayed, meaning the plane that is set to Hidden in Game is receiving the hit rather than the ground
Expected: The plane would not block the hit due to the fact that it has been hidden in game.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.16, 4.17 |
Created | May 11, 2017 |
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Resolved | May 11, 2017 |
Updated | May 11, 2017 |