Developer Notes

Hiding an object does not turn off its collision, the two are managed independently. If you don't want an object to generate hit results then set it to a different collision channel or disable collision for it.

Description

Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility.

This behavior is not consistent with 4.15.2. In 4.15.2, the plane did not block the trace and the CursorToWorld component was displayed successfully on the ground as expected. This is a regression.

Steps to Reproduce
  1. Open the attached project
  2. PIE
  3. Move the mouse around

Result: Notice that the CursorToWorld component on the PlayerController is not being displayed, meaning the plane that is set to Hidden in Game is receiving the hit rather than the ground

Expected: The plane would not block the hit due to the fact that it has been hidden in game.

Have Comments or More Details?

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Non-Issue
ComponentUE - Gameplay
Affects Versions4.164.17
CreatedMay 11, 2017
ResolvedMay 11, 2017
UpdatedMay 11, 2017
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