Touch events registers as Keyboard Keys rather than a separate key type.

Steps to Reproduce

Test map submitted in Dev-Framework at CL 3435245

  1. Open QAGame in editor.
  2. Open the level KeyboardInputBug.
  3. Play in viewport.


"Touch 1" is printed as debug string (Level BP logic is checking the Action Mappings for "Fire" and prints if one is a Keyboard Key).


For only keyboard keys to register as keyboard keys, and Touch inputs to register as a touch event (though there doesn't seem to be such a thing currently).

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Won't Fix
ComponentUE - Gameplay - Input
Affects Versions4.17
CreatedMay 11, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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