Description

Touch events registers as Keyboard Keys rather than a separate key type.

Steps to Reproduce

Test map submitted in Dev-Framework at CL 3435245

  1. Open QAGame in editor.
  2. Open the level KeyboardInputBug.
  3. Play in viewport.

RESULT

"Touch 1" is printed as debug string (Level BP logic is checking the Action Mappings for "Fire" and prints if one is a Keyboard Key).

EXPECTED

For only keyboard keys to register as keyboard keys, and Touch inputs to register as a touch event (though there doesn't seem to be such a thing currently).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44932 in the post.

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Won't Fix
ComponentUE - Gameplay - Input
Affects Versions4.17
CreatedMay 11, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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