Description

This occurred with both Development and DebugGame build configurations.

In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing via the 'X' in the game window.

I attached GDB to the process and the Core dump file and attaching them to the Jira. My log is from the DebugGame build.

Steps to Reproduce

Repro:

  1. Create a code project using first person template on a Windows machine
  2. Package the project for Linux
  3. Transfer the packaged project to a Linux machine
  4. Run the project from a terminal window and close it.

Result:
Game freezes for a second, then a crash is observed in the terminal after the game window closes.

Frequency:
100%

Callstack
Program terminated with signal SIGSEGV, Segmentation fault.
#0  __GI___libc_free (mem=0xcdcdcdcdcdcdcd00) at malloc.c:2949
2949	malloc.c: No such file or directory.
[Current thread is 1 (Thread 0x7f19d35a2700 (LWP 6919))]
(gdb) bt
#0  __GI___libc_free (mem=0xcdcdcdcdcdcdcd00) at malloc.c:2949
#1  0x00007f1a2ce1afb5 in ResetUIntMap (map=0x7f19d3fc0350)
    at /home/rcl/build/2014-09018/openal-soft-1.15.1/Alc/helpers.c:558
#2  0x00007f1a2ce127af in FreeContext (context=0x7f19d3fc0340)
    at /home/rcl/build/2014-09018/openal-soft-1.15.1/Alc/ALc.c:1883
#3  ALCcontext_DecRef (context=0x7f19d3fc0340)
    at /home/rcl/build/2014-09018/openal-soft-1.15.1/Alc/ALc.c:1954
#4  0x00007f1a2d696439 in __nptl_deallocate_tsd () at pthread_create.c:175
#5  0x00007f1a2d697870 in __nptl_deallocate_tsd () at pthread_create.c:326
#6  start_thread (arg=0x7f19d35a2700) at pthread_create.c:346
#7  0x00007f1a2c82882d in clone ()
    at ../sysdeps/unix/sysv/linux/x86_64/clone.S:109

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Cannot Reproduce
ComponentTools
Affects Versions4.17
Target Fix4.17
CreatedMay 11, 2017
ResolvedMay 12, 2017
UpdatedJan 31, 2018