Exporting Skeletal Mesh with Cloth applied creates a duplicate mesh
Result: There are two vertices in the same location. If you Unbind the mesh and "Separate", you'll see that every body part is duplicated
Expected: No duplicate meshes
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44959 in the post.
1 |
Component | UE - Simulation - Physics - Character |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3482223 |
---|---|
Main Commit | 3502661 |
Created | May 12, 2017 |
---|---|
Resolved | Jun 9, 2017 |
Updated | Jun 23, 2017 |