Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want to update your clothing collision, you must create an all new cloth asset. Requires you to repaint the cloth weights and adjust all settings again from scratch.
Result: Still shows old collision.
Expected: An Option to update the collision profile of a cloth asset.
I am not able to find world outliner how to enable it?
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Hey, why do i get this when i snap two similar meshes together?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-44964 in the post.
2 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3446067 |
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Main Commit | 3502661 |
Created | May 12, 2017 |
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Resolved | Jun 5, 2017 |
Updated | Jun 21, 2017 |