Description

Cannot update Collision profile of Cloth Assets. From what I can tell, the collision profile is embedded in the Clothing Asset when it's created. However, if you change your physics asset and want to update your clothing collision, you must create an all new cloth asset. Requires you to repaint the cloth weights and adjust all settings again from scratch.

Steps to Reproduce
  1. Create a 3rd person test project
  2. Open the mannequin
  3. With Section Selection enabled, right click the body and create a cloth asset using the Mannequin Physics Asset
  4. Apply the cloth asset to the mesh
  5. Save the Mesh, then open the Physics Asset
  6. Make part of the physics asset bodies noticeably different (let's say a huge head)
  7. Re-open the Mannequin mesh
  8. Show>Clothing>Collisions

Result: Still shows old collision.
Expected: An Option to update the collision profile of a cloth asset.

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.16
Target Fix4.17
Fix Commit3446067
Main Commit3502661
CreatedMay 12, 2017
ResolvedJun 5, 2017
UpdatedJun 21, 2017