When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function.
Workaround:
Binding the function to the delegate with a Set node after Construct Object will properly bind the function (Setup for this can be found in the level blueprint of attached project)
Regression:
No - same behavior occurs in 4.14.3 (CL 3249277)
Result:
The Print Vector function is not called when the bound event is called
Expected:
Function bound in Construct Object node is called when bound event is called
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14.3, 4.15.2, 4.16 |
Created | May 12, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |