Procedural mesh loses collision when the "Add Procedural Mesh Component" node is copy&pasted. In this example the generated box appears to lose collision once an "Add procedural mesh component" node that has been copy and pasted is used.
Expected: The line trace would hit the generated box
Result: The generated box appears to lose collision once an "Add procedural mesh component" node that has been copy and pasted is used
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Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.2 |
Created | May 15, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |