GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component.
User Description:
There appears to be an issue with detecting actors and components that are simulating physics, using the "get overlapping -" nodes.
Note that the sphere is not the root of the actor. If it is changed to be the root, then it will be detected. The problem is that I wish to have a base class for various physics actors, and setting the sphere to "default scene root" in the child class construction script does not work.
Well, I think I can work around it by not having a base class, but using an interface and actor component instead but I thought I'd report the bug anyway.
Product Version: UE 4.15
Results: If the Ball is spawned in with physics but zero movement, it's ignored by the GetOverlappingActors/Components node until it is moved.
Expected: For the GetOverlappingActors/Components node to register the Ball without the need for it to move first.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | OLD - Anim |
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Affects Versions | 4.15.2, 4.17 |
Target Fix | 4.18 |
Created | May 15, 2017 |
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Resolved | Jul 24, 2017 |
Updated | Jul 19, 2018 |