GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component.
There appears to be an issue with detecting actors and components that are simulating physics, using the "get overlapping -" nodes.
Note that the sphere is not the root of the actor. If it is changed to be the root, then it will be detected. The problem is that I wish to have a base class for various physics actors, and setting the sphere to "default scene root" in the child class construction script does not work.
Well, I think I can work around it by not having a base class, but using an interface and actor component instead but I thought I'd report the bug anyway.
Product Version: UE 4.15
Results: If the Ball is spawned in with physics but zero movement, it's ignored by the GetOverlappingActors/Components node until it is moved.
Expected: For the GetOverlappingActors/Components node to register the Ball without the need for it to move first.
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