Note
If creating the project outside of Binary, build the project in VS, but do not close it.
When creating a new plugin, the editor compiles the project and opens in Visual Studio. If the project is already opened in Visual Studio, it will cause error messages (please see attached image)
I would expect the editor handles this like it handles creating a new C++ Class and focus on the Visual studio that is already open, or opens a new one if the project is not already opened in Visual Studio
This is a Regression from 4.15.3
Result The editor compiles the new plugin and opens a new instance of Visual studio and causes an error message
Expected Result: The editor checks if the project is opened in Visual Studio and only opens if it is not opened
error message when install in U.E 5.3 - IS-IN-FCO2-82
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45035 in the post.
0 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.16 |
Target Fix | 4.17 |
Fix Commit | 3454390 |
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Main Commit | 3499771 |
Created | May 15, 2017 |
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Resolved | May 23, 2017 |
Updated | Jun 20, 2017 |