While separate translucency is enabled DOFRecombine will incur a cost even when not using DOF (Scale of 0 or blur size of 0). Maybe we can check to see if those values are == 0 (meaning DOF is effectively disabled) and not incur the cost.
There will also be a BokehDOFRecombine cost even when using other DOF methods such as Gaussian. Although in my tests the cost was very trivial (0.04 ms) the licensee is getting a cost of .34 ms.
RESULT
There will be a cost for BokehDOFRecombine.
EXPECTED
There is no cost while the DOF Scale is 0 or the Blur Size is 0.
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to have a sound cue follow a PlayerController along a spline?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45129 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.14.3, 4.15.1, 4.16 |
Target Fix | 4.18 |
Created | May 17, 2017 |
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Resolved | Jun 7, 2017 |
Updated | Jun 7, 2017 |