Description

The editor crashes when you Force Delete the vertex painted asset in the viewport from the content browser.

This was not a feature in 4.15 therefore not a regression

This also happens in 4.17 - found in Dev-AnimPhys

Steps to Reproduce
  1. Open QAGame
  2. Find SK_Mannequin and duplicate the Skeletal Mesh
  3. Add the duplicated SK_Mannequin to the viewport
  4. Change to Paint Mode and select the SK_Mannequin in the viewport
  5. In the content Browser - select the SK_Mannequin duplicate and delete > Force Delete

Result: The editor crashes

Callstack
UE4Editor_MeshPaint!FMeshPaintGeometryAdapterForSkeletalMeshes::AddReferencedObjects() meshpaintskeletalmeshadapter.cpp:227 
UE4Editor_MeshPaintMode!FPaintModePainter::AddReferencedObjects() paintmodepainter.cpp:872 
UE4Editor_UnrealEd!FEditorModeTools::AddReferencedObjects() editormodemanager.cpp:1139 
UE4Editor_CoreUObject!UGCObjectReferencer::AddReferencedObjects() gcobjectreferencer.cpp:25 
UE4Editor_CoreUObject!FCollectorTagUsedNonRecursive::PerformReachabilityAnalysis() uobjectglobals.cpp:3380 
UE4Editor_CoreUObject!IsReferenced() uobjectglobals.cpp:3521 
UE4Editor_UnrealEd!ObjectTools::DeleteSingleObject() objecttools.cpp:1978 
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() objecttools.cpp:2319 
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() assetdeletemodel.cpp:316 
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() sdeleteassetsdialog.cpp:717 
UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() delegateinstanceinterface.h:165 
UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() tuple.h:497 
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() delegateinstancesimpl.h:327 
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5049 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5038 
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5515 
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5495 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1704 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 
user32!<Unknown> 
user32!<Unknown> 
UE4Editor_Core!FWindowsApplication::PumpMessages() windowsapplication.cpp:2139 
UE4Editor_Slate!FSlateApplication::TickPlatform() slateapplication.cpp:1570 
UE4Editor_Slate!FSlateApplication::AddModalWindow() slateapplication.cpp:2048 
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() editorengine.cpp:3820 
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() objecttools.cpp:1827 
UE4Editor_UnrealEd!ObjectTools::DeleteAssets() objecttools.cpp:1734 
UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() assetcontextmenu.cpp:1816 
UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() scontentbrowser.cpp:2082 
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() delegateinstancesimpl.h:433 
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() uicommandlist.cpp:216 
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() uicommandlist.cpp:160 
UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() scontentbrowser.cpp:1028 
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() slateapplication.cpp:4630 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() slateapplication.cpp:239 
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() slateapplication.cpp:221 
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() slateapplication.cpp:4628 
UE4Editor_Slate!FSlateApplication::OnKeyDown() slateapplication.cpp:4541 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1539 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2127 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:867 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:714 
user32!<Unknown> 
user32!<Unknown> 
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3058 
UE4Editor!GuardedMain() launch.cpp:166 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 
UE4Editor!WinMain() launchwindows.cpp:210 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!<Unknown> 
ntdll!<Unknown> 

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Fixed
ComponentOLD - Anim
Affects Versions4.16
Target Fix4.16.1
Fix Commit3458764
CreatedMay 17, 2017
ResolvedMay 25, 2017
UpdatedSep 29, 2017