Cable Component width set through the Construction Script isn't reflected in the actor Viewport

User Description:

When a Cable Component is created within the construction script and then the Cable Width is changed in the blueprint with the "set cable width" node everything works. Though if the new value comes from a variable which is set to "editable" the width of the cable in the viewport wont change. I am moving the object in the viewport to update the construction script.

I noticed the visible cable width was correctly displayed in the viewport after compiling but after moving the actor it jumped back to the wrong default width. Also I think the variable doesn't have to be set to editable to cause this problem.

Steps to Reproduce
  1. Create an actor class BP & open it
  2. In the Construction Script, drag off the node and create an Add Cable Component node
  3. Drag off of that Return Value and Set Cable Width
  4. Set the value to 75 (any value works but 75 is more

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

By Design
ComponentUE - Gameplay
Affects Versions4.
Target Fix4.17
CreatedMay 18, 2017
ResolvedJun 13, 2017
UpdatedApr 27, 2018