Cable Component width set through the Construction Script isn't reflected in the actor Viewport
User Description:
When a Cable Component is created within the construction script and then the Cable Width is changed in the blueprint with the "set cable width" node everything works. Though if the new value comes from a variable which is set to "editable" the width of the cable in the viewport wont change. I am moving the object in the viewport to update the construction script.
I noticed the visible cable width was correctly displayed in the viewport after compiling but after moving the actor it jumped back to the wrong default width. Also I think the variable doesn't have to be set to editable to cause this problem.
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6 |
Component | UE - Gameplay |
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Affects Versions | 4.14.3, 4.15.2, 4.17 |
Target Fix | 4.17 |
Created | May 18, 2017 |
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Resolved | Jun 13, 2017 |
Updated | Apr 27, 2018 |