Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class.
This seems to occur 4/5 times. There are the occasional times where teleporting the Client's Character will replicate the rotation correctly, but this is not a consistent behavior.
Result: The client character is rotated correctly on the server, but not on the owning client.
Expected: The owning client's character would be rotated on the server and the owning client.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45237 in the post.
3 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.21 |
Created | May 19, 2017 |
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Resolved | Aug 21, 2018 |
Updated | Aug 27, 2018 |