Rotation does not always appear to be replicating when bUseControllerRotationYaw is set to false on the Character's class.
This seems to occur 4/5 times. There are the occasional times where teleporting the Client's Character will replicate the rotation correctly, but this is not a consistent behavior.
Result: The client character is rotated correctly on the server, but not on the owning client.
Expected: The owning client's character would be rotated on the server and the owning client.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45237 in the post.
3 |
Component | UE - Networking |
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Affects Versions | 4.14, 4.15, 4.16 |
Target Fix | 4.21 |
Created | May 19, 2017 |
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Resolved | Aug 21, 2018 |
Updated | Aug 27, 2018 |