Override Materials requires a mesh to be set - once set the array can be populated up to the number of materials used for the mesh.
Materials cannot be added to the Override Materials array in a static mesh component because attempting to add elements to the array fails.
Regression:
Yes - using the plus button to add to the array works as expected in 4.15.2 (CL 3416026)
Result:
No elements are added to the array
Expected:
Pressing plus button adds an element to the array
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.16 |
| Target Fix | 4.17 |
| Fix Commit | 3456678 |
|---|---|
| Main Commit | 3499771 |
| Created | May 23, 2017 |
|---|---|
| Resolved | May 25, 2017 |
| Updated | Apr 27, 2018 |