This is a top trending crash in the 4.16 release. This may be a regression from 4.15.
Additional information is currently unknown. Users have not provided any details.
repro steps currently unknown
Assertion failed: Index >= 0 && Index < CurrentScopeChunks->Num() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials/HLSLMaterialTranslator.h] [Line: 1669] UE4Editor_Engine!FHLSLMaterialTranslator::GetParameterUniformExpression() [hlslmaterialtranslator.h:1671] UE4Editor_Engine!FMaterialResource::CompilePropertyAndSetMaterialProperty() [material.cpp:141] UE4Editor_Engine!FHLSLMaterialTranslator::Translate() [hlslmaterialtranslator.h:415] UE4Editor_Engine!FMaterial::BeginCompileShaderMap() [materialshared.cpp:1742] UE4Editor_Engine!FMaterial::CacheShaders() [materialshared.cpp:1684] UE4Editor_Engine!UMaterialInstance::CacheShadersForResources() [materialinstance.cpp:1744] UE4Editor_Engine!UMaterialInstance::CacheResourceShadersForRendering() [materialinstance.cpp:1673] UE4Editor_Engine!<lambda_d9078e68661e930348bf4bbe389a4d4f>::operator() [materialshared.cpp:2569] UE4Editor_Engine!FMaterialUpdateContext::~FMaterialUpdateContext() [materialshared.cpp:2590] UE4Editor_Landscape!ALandscape::PostEditChangeProperty() [landscapeedit.cpp:3792] UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() [obj.cpp:435] UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() [propertynode.cpp:2354] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:557] UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() [propertyhandleimpl.cpp:357] UE4Editor_PropertyEditor!FPropertyValueImpl::SendTextToObjectProperty() [propertyhandleimpl.cpp:313] UE4Editor_PropertyEditor!FPropertyHandleObject::SetValue() [propertyhandleimpl.cpp:3347] UE4Editor_PropertyEditor!SPropertyEditorAsset::SetValue() [spropertyeditorasset.cpp:605] UE4Editor_PropertyEditor!SPropertyEditorAsset::OnAssetDropped() [spropertyeditorasset.cpp:879] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorAsset,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_EditorWidgets!SAssetDropTarget::OnDropped() [sassetdroptarget.cpp:34] UE4Editor_EditorWidgets!TMemberFunctionCaller<SAssetDropTarget,FReply() [delegateinstanceinterface.h:165] UE4Editor_EditorWidgets!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAssetDropTarget,FReply() [tuple.h:497] UE4Editor_EditorWidgets!TBaseSPMethodDelegateInstance<0,SAssetDropTarget,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_EditorWidgets!TBaseDelegate<FReply,TSharedPtr<FDragDropOperation,0> >::Execute() [delegatesignatureimpl.inl:537] UE4Editor_EditorWidgets!SDropTarget::OnDrop() [sdroptarget.cpp:120] UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator() [slateapplication.cpp:5076] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() [slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5072] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5515] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5495] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1704] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2127] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:867] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:714] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3058] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45406 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.16.1 |
Fix Commit | 3459522 |
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Created | May 25, 2017 |
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Resolved | May 25, 2017 |
Updated | Oct 19, 2020 |