With Layered Blend Per Bone, if the bone for Blend Pose 1 is in the hierarchy below the bone for Blend Pose 0, then the Blend Weights have some odd behavior.
Blend Pose 0 = root
Blend Pose 1 = spine_01
Blend Weights 0 = 1
Blend Weights 1 = 0
Only plays Blend Pose 0 on the bottom half of the body
Result: The upper half of the body has the State Machine Animation and the bottom half has the JumpLoop
Expected: Animation in Blend Poses 0 takes over the whole body
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | OLD - Anim |
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Affects Versions | 4.15, 4.16 |
Target Fix | 4.17 |
Created | May 25, 2017 |
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Resolved | Jun 13, 2017 |
Updated | Jun 23, 2018 |