Qutting the engine with VR Editor on causes a crash. I could not determine a way to close the VR Editor internally so I terminated the Project by using the Desktop.
Many users among the community are also experiencing this crash.
Result: The editor crashes
Expected Result: The Editor does not crash
Assertion failed: IsValid() [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 793] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_VREditor!TSharedPtr<ILevelEditor,0>::ToSharedRef() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\public\templates\sharedpointer.h:794] UE4Editor_VREditor!UVREditorMode::Enter() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\vreditor\vreditormode.cpp:201] UE4Editor_VREditor!FVREditorModeManager::EnableVREditor() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\vreditor\vreditormodemanager.cpp:136] UE4Editor_VREditor!FVREditorModeManager::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\vreditor\vreditormodemanager.cpp:108] UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\public\tickableeditorobject.h:21] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1400] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:386] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3119] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45415 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3484570 |
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Created | May 25, 2017 |
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Resolved | Jun 12, 2017 |
Updated | Jan 20, 2024 |