Watched value of 'Get Capsule Radius' returns the radius of the wrong capsule. The printed value returns correctly, but the the watched value returns the radius of the inherited capsule component instead of the capsule that is directly referenced.
Results: The value that is being watched will be 42. The radius of the capsule that is being referenced is 22 by default. Changing the Capsule Radius of the CapsuleComponent(Inherited) will be reflected in the watched value.
Expected: For the value that is being watched to equal the capsule radius of the correctly referenced capsule.
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Component | UE - Gameplay |
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Affects Versions | 4.15.3, 4.16, 4.17 |
Created | May 26, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |