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If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place the same event twice in the referencing blueprint, once before rename and once after.
RESULT
The Event Dispatch will be renamed and can be placed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45454 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17 |
Created | May 26, 2017 |
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Resolved | Mar 26, 2018 |
Updated | Apr 27, 2018 |