Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


If the user renamed an Event Dispatch in a blueprint that is being referenced in another blueprint, the dispatch will be renamed but will be treated as a new event. This means the user can place the same event twice in the referencing blueprint, once before rename and once after.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Create two actor blueprints: Parent and Child.
  3. Open the Parent blueprint.
  4. Add a Child Object Reference variable and compile.
  5. Open the Child blueprint.
  6. Add an Event Dispatcher, name it MyDispatch and compile.
  7. Back in the Parent blueprint, select the variable you added.
  8. Click the My Dispatch Event button and compile.
  9. Back in the Child blueprint, rename MyDispatch to Renamed Dispatch and compile.
  10. Go back into the Parent blueprint.


The Event Dispatch will be renamed and can be placed.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45454 in the post.

Login to Vote

Won't Fix
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.17
CreatedMay 26, 2017
ResolvedMar 26, 2018
UpdatedApr 27, 2018
View Jira Issue