Description

Some classes may not show up in the Asset Base Class list in the Asset Manager project settings.

Currently the only example I have of this is the QAPawn code class in QAGame. Blueprints derived from it and have "QAPawn" do show up, but the code class itself does not.

The class can still be added by using the Use Selected Asset arrow.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Click on Edit > Project Settings.
  3. Under Asset Manager, Add a Primary Asset Type to Scan.
  4. Click the dropdown for Asset Base Class and search for QAPawn.

RESULT

Some blueprints with "QAPawn" in the name will showup, but the code class itself will not be listed.

WORKAROUND

Select it in the Content Browser in the C++ Classes folder and click the Use Selected Asset arrow in the Project Settings to set it.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45471 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.17
Target Fix4.17
Fix Commit3463099
Main Commit3510073
CreatedMay 26, 2017
ResolvedMay 26, 2017
UpdatedApr 27, 2018