The LoadAsset node in blueprints appears to cause deterministic cooking errors for map files when used in the map's level blueprint. It quite possibly also causes problems when used in regular blueprints as well.

[Link Removed]

Steps to Reproduce
  1. Extract [Link Removed] and open it in the engine version to test
  2. Follow the steps in Releasing Your Project
    • Select the map "NewMap"
  3. Follow the steps in Patching
    • Select the same map as above
  4. Unpak the .pak file in Saved\StagedBuilds\WindowsNoEditor*projectname*\content\paks with the command UnrealPak.exe pack-name.pak -extract path\to\extract\to\
  5. Notice although NewMap has not changed, it is included in the extracted location

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45488 in the post.

Login to Vote

ComponentUE - Gameplay - Blueprint
Affects Versions4.134.16
Target Fix4.17
Fix Commit3426941
Main Commit3510073
CreatedMay 30, 2017
ResolvedMay 30, 2017
UpdatedApr 27, 2018