Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matinees or sequences that open a new level, using the open level node, upon finishing.

This issue does not occur in the 4.15.3 binary build of the engine.

Steps to Reproduce
  1. Create a new Project (No template or starter content needed)
  2. In the level that opens > add a cube to the Scene and save the Level as "FIRST"
  3. Open the level blueprint for FIRST and recreate the blueprint from Screenshot_01
  4. Create a new Level > Name it "NEXT"
  5. In the project settings set the Game Default & Editor Startup Map to FIRST
  6. Package the project (Tested with Windows 64)
  7. Open the Executable and press the E key

Result: The Executable opens the level that the user is currently in
Expected Result: The Executable opens the level called NEXT

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ComponentUE - Gameplay - Blueprint
Affects Versions4.16
Target Fix4.16.24.17
Fix Commit3485295
CreatedMay 30, 2017
ResolvedJun 12, 2017
UpdatedApr 27, 2018
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