Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matinees or sequences that open a new level, using the open level node, upon finishing.
Regression:
This issue does not occur in the 4.15.3 binary build of the engine.
Result: The Executable opens the level that the user is currently in
Expected Result: The Executable opens the level called NEXT
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
An error occurred while trying to generate project files !?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.16 |
Target Fix | 4.16.2, 4.17 |
Fix Commit | 3485295 |
---|
Created | May 30, 2017 |
---|---|
Resolved | Jun 12, 2017 |
Updated | Apr 27, 2018 |