Dragging a Cine Camera Actor into the world causes the editor to crash. I reproduced this with both Oculus and Vive, however had a more successful repro rate with Oculus.
Setup:
Have access to QAGame
Have access to a VR headset and controllers
Repro:
UE4Editor_Slate!FSlateApplication::ProcessReply() slateapplication.cpp:2957 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FDirectPolicy,FPointerEvent,<lambda_3d2f0c0de9bfb1f26dd3fbfeef226ad5> >() slateapplication.cpp:240 UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() slateapplication.cpp:5167 UE4Editor_VREditor!UVREditorUISystem::OnVRHoverUpdate() vreditoruisystem.cpp:642 UE4Editor_VREditor!TBaseUObjectMethodDelegateInstance<0,UVREditorUISystem,void __cdecl() delegateinstancesimpl.h:858 UE4Editor_ViewportInteraction!TBaseMulticastDelegate<void,UViewportInteractor * __ptr64,FVector & __ptr64,bool & __ptr64>::Broadcast() delegatesignatureimpl.inl:937 UE4Editor_ViewportInteraction!UViewportWorldInteraction::HoverTick() viewportworldinteraction.cpp:758 UE4Editor_ViewportInteraction!UViewportWorldInteraction::Tick() viewportworldinteraction.cpp:455 UE4Editor_UnrealEd!UEditorWorldExtensionCollection::Tick() editorworldextension.cpp:290 UE4Editor_UnrealEd!UEditorWorldExtensionManager::Tick() editorworldextension.cpp:498 UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1711 UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:386 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3119 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45574 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.16, 4.16.1 |
Target Fix | 4.16.2 |
Fix Commit | 3484567 |
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Created | May 31, 2017 |
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Resolved | Jun 12, 2017 |
Updated | Jan 19, 2024 |