Android.NewKeyboard cvar doesn't behave as documented.
Here is how to test (this is what it SHOULD do):
1) create project with textfield and make sure the "Enable improved virtual keyboard" checkbox is off
2) launch project on Android
3) use console to set "Android.NewKeyboard 1", tap on textfield and confirm you don't get the dialog keyboard input
4) use console to set "Android.NewKeyboard 2", tap on textfield and confirm you do get the dialog keyboard input
5) use console to set "Android.NewKeyboard 0", tap on textfield and confirm you do get the dialog keyboard input
6) turn on the "Enable improved virtual keyboard" checkbox is on and relaunch
7) rerun the steps 3-5, but this time step 5 should not show the dialog.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45612 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3470541 |
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Main Commit | 3496903 |
Created | Jun 1, 2017 |
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Resolved | Jun 1, 2017 |
Updated | Sep 16, 2019 |