Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node.
User Description:
The second thing: My workaround for that is to create a tiny triangle mesh with simple capsule collider, and then use it for collision generation, instead of the non-working 'Add Capsule Collision'. Then the Merge Actors tool detects the collision, but it doesn't respect its scale.
Results: The capsule added through the AddStaticMeshComponent node will not scaled correctly after merge actor
Expected: For the capsule to maintain it's scale after merge
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