Merged static mesh doesn't maintain scale if created using the AddStaticMeshComponent node.

User Description:

The second thing: My workaround for that is to create a tiny triangle mesh with simple capsule collider, and then use it for collision generation, instead of the non-working 'Add Capsule Collision'. Then the Merge Actors tool detects the collision, but it doesn't respect its scale.

Steps to Reproduce
  1. Open the attached test project
  2. Select the cylinder mesh BP in the viewport
  3. Make sure that Show > Collision is enabled
  4. Right-click the cylinder > Merge Actor
  5. Select the Merge Actor button > Save
  6. Drag the new actor into the level

Results: The capsule added through the AddStaticMeshComponent node will not scaled correctly after merge actor

Expected: For the capsule to maintain it's scale after merge

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ComponentOLD - Anim
Affects Versions4.
Target Fix4.17
Fix Commit3489157
Main Commit3502661
CreatedJun 2, 2017
ResolvedJun 14, 2017
UpdatedJun 23, 2018
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