There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45678 in the post.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3474028 |
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Created | Jun 5, 2017 |
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Resolved | Jun 5, 2017 |
Updated | Apr 27, 2018 |