The modules window is a really low level tool for developers. Not all modules support being reloaded.
Editor is crashing when clicking on the reload button within the modules window of the editor.
This also occurs in 4.16 so not a regression.
Result: Editor crashes
Assertion failed: !IsModuleLoaded(InModuleName) [File:D:\Build\++UE4+Main+Compile\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 1087] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+main+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Core!FModuleManager::UnloadOrAbandonModuleWithCallback() [d:\build\++ue4+main+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:1087] UE4Editor_Core!FModuleManager::Exec() [d:\build\++ue4+main+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:817] UE4Editor_Core!FSelfRegisteringExec::StaticExec() [d:\build\++ue4+main+compile\sync\engine\source\runtime\core\private\misc\coremisc.cpp:54] UE4Editor_CoreUObject!StaticExec() [d:\build\++ue4+main+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3999] UE4Editor_Engine!UEngine::Exec() [d:\build\++ue4+main+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:2685] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+main+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5731] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+main+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672] UE4Editor_Engine!UEngine::TickDeferredCommands() [d:\build\++ue4+main+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:1204] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3289] UE4Editor!GuardedMain() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45698 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.16, 4.17 |
Created | Jun 5, 2017 |
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Resolved | Jun 6, 2017 |
Updated | Apr 27, 2018 |