Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the output:
Assertion failed: HasFoundDataDirectory [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp] [Line: 128] ICU data directory was not discovered: ../../../TestDebug/Content/Internationalization ../../../Engine/Content/Internationalization TestDebug-Win64-DebugGame.exe has triggered a breakpoint.
This breakpoint is not hit if the Engine has been built from source code, or if the project is debugged with the Editor attached (eg. DebugGame Editor).
REGRESSION:
Yes. Projects in 4.15.3 can be debugged without the Editor.
RESULT:
Visual Studio hits a breakpoint when launching the project in the debugger.
EXPECTED:
The project successfully launches in the debugger.
TestDebug-Win64-DebugGame.exe!FICUInternationalization::Initialize(void) TestDebug-Win64-DebugGame.exe!FInternationalization::Get(void) TestDebug-Win64-DebugGame.exe!BeginInitTextLocalization(void) TestDebug-Win64-DebugGame.exe!FEngineLoop::AppInit(void) TestDebug-Win64-DebugGame.exe!FEngineLoop::PreInit(wchar_t const *) TestDebug-Win64-DebugGame.exe!GuardedMain(wchar_t const *,struct HINSTANCE__ *,struct HINSTANCE__ *,int) TestDebug-Win64-DebugGame.exe!WinMain () TestDebug-Win64-DebugGame.exe!__scrt_common_main_seh() Line 264 kernel32.dll!00000000775e59cd() ntdll.dll!000000007781a561()
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Head over to the existing Questions & Answers thread and let us know what's up.
11 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.16.1 |
Target Fix | 4.16.1 |
Fix Commit | 3478522 |
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Created | Jun 6, 2017 |
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Resolved | Jun 7, 2017 |
Updated | Apr 27, 2018 |