Description

When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in standalone, the cube was not visible on the map and the sequence was not played to increase its scale.

It will play in editor as well as in a packaged game, this only affects standalone.

Found in 4.15.3. Unable to reproduce in 4.14 due to the component being introduced in 4.15. Reproduced in 4.16.1.

Attached logs, but no relevant information seems to be contained in them.

Steps to Reproduce
  1. Open the editor
  2. Enable the Actor Sequence plugin in Edit->Plugins->Editor
  3. Create an actor blueprint
  4. Add an Actor Sequence Component
  5. Add a Cube component
  6. Use the Sequence component to create a simple transform or scale track for the cube component
  7. In the Event Graph, get a reference to the Actor Sequence Component
  8. Drag off to Get Sequence Player
  9. On Begin Play, drag off of Get Sequence Player and place a Play node
  10. Place an instance of the actor in the level
  11. Play in Standalone

Result: The actor does not appear in the Standalone window and the sequence does not appear to play.

Expected: The actor's behavior would be consistent with PIE and a packaged game, where the cube appears and scales or transforms as the sequence dictates.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45752 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.154.16
Target Fix4.18
Fix Commit3677446
Release Commit3677446
CreatedJun 6, 2017
ResolvedOct 3, 2017
UpdatedApr 27, 2018