When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in standalone, the cube was not visible on the map and the sequence was not played to increase its scale.
It will play in editor as well as in a packaged game, this only affects standalone.
Found in 4.15.3. Unable to reproduce in 4.14 due to the component being introduced in 4.15. Reproduced in 4.16.1.
Attached logs, but no relevant information seems to be contained in them.
Result: The actor does not appear in the Standalone window and the sequence does not appear to play.
Expected: The actor's behavior would be consistent with PIE and a packaged game, where the cube appears and scales or transforms as the sequence dictates.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45752 in the post.
7 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.15, 4.16 |
Target Fix | 4.18 |
Created | Jun 6, 2017 |
---|---|
Resolved | Oct 3, 2017 |
Updated | Apr 27, 2018 |