Description

No output pin for created actor on "Create Level Sequence Player". This originally spawned from a licensee looking for a way to set the "Sequence Player" to a different sequence, but it also showed that this has the potential to clutter up the level with leftover Level Sequence Actors.

I think this would be ok as an unexposed pin by default, requiring a right click on the node to expose it.

Attached Screenshot shows my workaround

Steps to Reproduce
  1. Create a level sequence
  2. In a level blueprint, add a begin play connected to "Create Level Sequence Player"
  3. Loop "Create Level Sequence Player" on a short delay
  4. PIE and ensure the World Outliner is up

Result: Multiple level sequence actors are created with no way to reference them in the level blueprint for destruction or later use
Expected: Additional pin on "Create Level Sequence Player" with a reference to the Actor that was created

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.154.16
Target Fix4.17
Fix Commit3481629
Main Commit3499771
CreatedJun 7, 2017
ResolvedJun 9, 2017
UpdatedApr 27, 2018
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