REGRESSION Yes, does not occur in 4.16.
Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable.
I could not reproduce this issue in a class blueprint.
Note that there are two slightly different callstacks depending on if you have Compilation Manager enabled.
RESULT
Crash.
Fatal error: [File:D:\Main\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of EdGraph /Game/NewAnimBlueprint.NewAnimBlueprint:ExecuteUbergraph_NewAnimBlueprint to AnimationGraph failed UE4Editor_CoreUObject!CastLogError() casts.cpp:11 UE4Editor_AnimGraph!CastChecked<UAnimationGraph,UEdGraph>() casts.h:217 UE4Editor_AnimGraph!UAnimGraphNode_Base::PinDefaultValueChanged() animgraphnode_base.cpp:349 UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ResetPinToAutogeneratedDefaultValue() edgraphschema_k2.cpp:4758 UE4Editor_BlueprintGraph!UK2Node::PinConnectionListChanged() k2node.cpp:382 UE4Editor_Engine!UEdGraphSchema::TryCreateConnection() edgraphschema.cpp:454 UE4Editor_BlueprintGraph!UEdGraphSchema_K2::TryCreateConnection() edgraphschema_k2.cpp:2325 UE4Editor_BlueprintGraph!UK2Node::ExpandSplitPin() k2node.cpp:820 UE4Editor_KismetCompiler!FAnimBlueprintCompiler::MergeUbergraphPagesIn() animblueprintcompiler.cpp:1732 UE4Editor_KismetCompiler!FKismetCompilerContext::CreateAndProcessUbergraph() kismetcompiler.cpp:3007 UE4Editor_KismetCompiler!FKismetCompilerContext::CreateFunctionList() kismetcompiler.cpp:3546 UE4Editor_KismetCompiler!FKismetCompilerContext::CompileClassLayout() kismetcompiler.cpp:3805 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() kismetcompilermodule.cpp:124 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() kismetcompilermodule.cpp:231 UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() blueprinteditorutils.cpp:2074 UE4Editor_UnrealEd!FBlueprintEditorUtils::AddMemberVariable() blueprinteditorutils.cpp:4125 UE4Editor_Kismet!FBlueprintEditor::DoPromoteToVariable() blueprinteditor.cpp:3771 UE4Editor_Kismet!FBlueprintEditor::OnPromoteToVariable() blueprinteditor.cpp:3829 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:434 UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:97 UE4Editor_Slate!SMenuEntryBlock::OnClicked() smenuentryblock.cpp:1042 UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() smenuentryblock.cpp:1002 UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() delegateinstanceinterface.h:165 UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() tuple.h:497 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() delegateinstancesimpl.h:327 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:537 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:278 UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() smenuentryblock.cpp:399 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5087 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:239 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5076 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5557 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5537 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1699 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2122 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:862 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:709 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:1009 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:3089 UE4Editor!GuardedMain() launch.cpp:166 UE4Editor!GuardedMainWrapper() launchwindows.cpp:134 UE4Editor!WinMain() launchwindows.cpp:210 UE4Editor!__scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45790 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.17 |
Target Fix | 4.17 |
Fix Commit | 3473402 |
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Main Commit | 3502661 |
Created | Jun 7, 2017 |
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Resolved | Jun 8, 2017 |
Updated | May 18, 2020 |