When using Project Settings->Maps & Modes->Default Modes to set GameMode defaults, the values will appear to change in the associated blueprint but these changes do not go into effect until the blueprint is explicitly compiled
Workaround:
Result:
The print string from the player controller does not appear on screen.
Expected:
Changing game mode defaults in Project Settings is immediately updated/recognized by the editor.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15.3, 4.16.1 |
Target Fix | 4.17 |
Fix Commit | 3482791 |
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Main Commit | 3510073 |
Created | Jun 7, 2017 |
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Resolved | Jun 9, 2017 |
Updated | Apr 27, 2018 |