Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding three or more custom Volume classes to the project itself.
This is most likely related to [Link Removed].
RESULT:
The Editor crashes while opening the project and shows the following error: Array index out of bounds: 20 from an array of size 20
EXPECTED:
The Editor opens the project successfully.
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Main-Builds\Stream\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 638] Array index out of bounds: 20 from an array of size 20 UE4Editor_Core!FDebug::AssertFailed() [d:\main-builds\stream\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_LevelEditor!SLevelViewport::BindShowCommands() [d:\main-builds\stream\engine\source\editor\leveleditor\private\slevelviewport.cpp:1394] UE4Editor_LevelEditor!SLevelViewport::BindCommands() [d:\main-builds\stream\engine\source\editor\leveleditor\private\slevelviewport.cpp:1139] UE4Editor_UnrealEd!SEditorViewport::Construct() [d:\main-builds\stream\engine\source\editor\unrealed\private\seditorviewport.cpp:92] UE4Editor_LevelEditor!SLevelViewport::Construct() [d:\main-builds\stream\engine\source\editor\leveleditor\private\slevelviewport.cpp:178] UE4Editor_LevelEditor!TDecl<SLevelViewport,RequiredArgs::T0RequiredArgs>::operator<<=() [d:\main-builds\stream\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1087] UE4Editor_LevelEditor!FLevelViewportLayoutEntity::FLevelViewportLayoutEntity() [d:\main-builds\stream\engine\source\editor\leveleditor\private\levelviewportlayoutentity.cpp:11] UE4Editor_LevelEditor!<lambda_efe81856d4aa7e70eb96edcb171b7cab>::operator()() [d:\main-builds\stream\engine\source\editor\leveleditor\public\viewporttypedefinition.h:20] UE4Editor_LevelEditor!Invoke<<lambda_efe81856d4aa7e70eb96edcb171b7cab> & __ptr64,FViewportConstructionArgs const & __ptr64>() [d:\main-builds\stream\engine\source\runtime\core\public\templates\invoke.h:45] UE4Editor_LevelEditor!UE4Function_Private::TFunctionRefCaller<<lambda_efe81856d4aa7e70eb96edcb171b7cab>,TSharedRef<IViewportLayoutEntity,0> __cdecl(FViewportConstructionArgs const & __ptr64)>::Call() [d:\main-builds\stream\engine\source\runtime\core\public\templates\function.h:235] UE4Editor_LevelEditor!UE4Function_Private::TFunctionRefBase<TFunction<TSharedRef<IViewportLayoutEntity,0> __cdecl(FViewportConstructionArgs const & __ptr64)>,TSharedRef<IViewportLayoutEntity,0> __cdecl(FViewportConstructionArgs const & __ptr64)>::operator()() [d:\main-builds\stream\engine\source\runtime\core\public\templates\function.h:283] UE4Editor_LevelEditor!FLevelEditorModule::FactoryViewport() [d:\main-builds\stream\engine\source\editor\leveleditor\private\leveleditor.cpp:571] UE4Editor_LevelEditor!FLevelViewportLayout2x2::MakeViewportLayout() [d:\main-builds\stream\engine\source\editor\leveleditor\private\levelviewportlayout2x2.cpp:68] UE4Editor_LevelEditor!FLevelViewportLayout::BuildViewportLayout() [d:\main-builds\stream\engine\source\editor\leveleditor\private\levelviewportlayout.cpp:193] UE4Editor_LevelEditor!FLevelViewportTabContent::UpdateViewportTabWidget() [d:\main-builds\stream\engine\source\editor\leveleditor\private\levelviewporttabcontent.cpp:158] UE4Editor_LevelEditor!FLevelViewportTabContent::Initialize() [d:\main-builds\stream\engine\source\editor\leveleditor\private\levelviewporttabcontent.cpp:61] UE4Editor_LevelEditor!SLevelEditor::BuildViewportTab() [d:\main-builds\stream\engine\source\editor\leveleditor\private\sleveleditor.cpp:856] UE4Editor_LevelEditor!SLevelEditor::SpawnLevelEditorTab() [d:\main-builds\stream\engine\source\editor\leveleditor\private\sleveleditor.cpp:577] UE4Editor_LevelEditor!TMemberFunctionCaller<SLevelEditor,TSharedRef<SDockTab,0> (__cdecl SLevelEditor::*)(FSpawnTabArgs const & __ptr64,FName,FString) __ptr64>::operator()<FSpawnTabArgs const & __ptr64,FName const & __ptr64,FString const & __ptr64>() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor_LevelEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int,0,1>,FName,FString>::ApplyAfter<TMemberFunctionCaller<SLevelEditor,TSharedRef<SDockTab,0> (__cdecl SLevelEditor::*)(FSpawnTabArgs const & __ptr64,FName,FString) __ptr64>,FSpawnT() [d:\main-builds\stream\engine\source\runtime\core\public\templates\tuple.h:422] UE4Editor_LevelEditor!TBaseSPMethodDelegateInstance<0,SLevelEditor,0,TSharedRef<SDockTab,0> __cdecl(FSpawnTabArgs const & __ptr64),FName,FString>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<TSharedRef<SDockTab,0>,FSpawnTabArgs const & __ptr64>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!FTabManager::SpawnTab() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1413] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1272] UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1387] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1365] UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1387] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1365] UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1387] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1365] UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1387] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1356] UE4Editor_Slate!FTabManager::RestoreArea() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1248] UE4Editor_Slate!FTabManager::RestoreFrom() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:807] UE4Editor_LevelEditor!SLevelEditor::RestoreContentArea() [d:\main-builds\stream\engine\source\editor\leveleditor\private\sleveleditor.cpp:1208] UE4Editor_LevelEditor!SLevelEditor::Initialize() [d:\main-builds\stream\engine\source\editor\leveleditor\private\sleveleditor.cpp:176] UE4Editor_LevelEditor!FLevelEditorModule::SpawnLevelEditor() [d:\main-builds\stream\engine\source\editor\leveleditor\private\leveleditor.cpp:169] UE4Editor_LevelEditor!TMemberFunctionCaller<FLevelEditorModule,TSharedRef<SDockTab,0> (__cdecl FLevelEditorModule::*)(FSpawnTabArgs const & __ptr64) __ptr64>::operator()<FSpawnTabArgs const & __ptr64>() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:165] UE4Editor_LevelEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FLevelEditorModule,TSharedRef<SDockTab,0> (__cdecl FLevelEditorModule::*)(FSpawnTabArgs const & __ptr64) __ptr64>,FSpawnTabArgs const & __pt() [d:\main-builds\stream\engine\source\runtime\core\public\templates\tuple.h:497] UE4Editor_LevelEditor!TBaseRawMethodDelegateInstance<0,FLevelEditorModule,TSharedRef<SDockTab,0> __cdecl(FSpawnTabArgs const & __ptr64)>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:556] UE4Editor_Slate!TBaseDelegate<TSharedRef<SDockTab,0>,FSpawnTabArgs const & __ptr64>::Execute() [d:\main-builds\stream\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!FTabManager::SpawnTab() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1413] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1272] UE4Editor_Slate!FTabManager::RestoreSplitterContent() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1387] UE4Editor_Slate!FTabManager::RestoreArea_Helper() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1356] UE4Editor_Slate!FTabManager::RestoreArea() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:1248] UE4Editor_Slate!FTabManager::RestoreFrom() [d:\main-builds\stream\engine\source\runtime\slate\private\framework\docking\tabmanager.cpp:807] UE4Editor_MainFrame!FMainFrameModule::CreateDefaultMainFrame() [d:\main-builds\stream\engine\source\editor\mainframe\private\mainframemodule.cpp:207] UE4Editor_UnrealEd!EditorInit() [d:\main-builds\stream\engine\source\editor\unrealed\private\unrealedglobals.cpp:124] UE4Editor!GuardedMain() [d:\main-builds\stream\engine\source\runtime\launch\private\launch.cpp:150] UE4Editor!GuardedMainWrapper() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\main-builds\stream\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45806 in the post.