It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine.
1. Create a new project
2. Add a Switch On Gameplay Tag Container Node and hook it up into the flow
3. Click Add Pin
4. Select node, go to Pin Containers and fill it in with a valid tag
5. Compile the blueprint, it will fail
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45883 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.17 |
Fix Commit | 3482406 |
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Main Commit | 3510073 |
Created | Jun 9, 2017 |
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Resolved | Jun 9, 2017 |
Updated | Apr 27, 2018 |