With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again.

Steps to Reproduce
  1. Create a sequence and add it to the level
  2. Animate an object in the level
  3. Create an event at Frame 0 (name it TestPause)
  4. Create a custom event called TestPause in the Level Blueprint
  5. Create a reference to the Sequencer Level Actor>Get Sequence Player>Pause and hook it to the TestPause event
  6. Create a key press event (let's say the T key)
  7. Sequence Level Actor>Get Sequence Player> Play
  8. PIE
  9. Hit the T key (sequence will pause itself immediately)
  10. Hit the T key again

Result: Sequence will not resume playing.
Expected: Sequence resumes playing without triggering the event at frame 0 again. If you move the event to frame 1, you will get the expected result.

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ComponentUE - Anim - Sequencer
Affects Versions4.154.164.17
Target Fix4.18
Fix Commit3518492
Main Commit3567077
Release Commit3643070
CreatedJun 13, 2017
ResolvedJun 30, 2017
UpdatedApr 27, 2018
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