If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback.
To expand on the summary, if you have a fixed frame interval of 30fps and the event fires on frame xx.75, then you won't be able to resume because the event will fire again. This does not occur if it is on frame xx.25
Result: Sequence does not play. If you still have the level blueprint up, then you can see that the pause event is firing again
Expected: Pause event does not fire again when attempting to resume playback of the sequence
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-45997 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.18 |
Created | Jun 13, 2017 |
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Resolved | Jun 30, 2017 |
Updated | Apr 27, 2018 |