A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture streaming level initialization. The in-game texture streaming behavior is not affected though.
The fix for this is very simple and is in Shelf 3487210
Load map stalls when building the texture streaming component data.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
I am not able to find world outliner how to enable it?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46004 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.16 |
Target Fix | 4.16.2 |
Fix Commit | 3488235 |
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Created | Jun 13, 2017 |
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Resolved | Jun 13, 2017 |
Updated | Apr 27, 2018 |