No way to mark asset folders in plugin to always be cooked. Using the browse-for-folder button will reject them for not being in the project's content folder. It looks like the code assumes them to be in that folder too, so doesn't look like adding a full path to the .ini file would work either.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46026 in the post.