Description

No way to mark asset folders in plugin to always be cooked. Using the browse-for-folder button will reject them for not being in the project's content folder. It looks like the code assumes them to be in that folder too, so doesn't look like adding a full path to the .ini file would work either.

Steps to Reproduce
  1. Add a plugin that contains content files to a project
  2. In Project Settings > Packaging, add a new entry to "Additional Asset Directories to Cook", and click the browse-for-folder button (...) next to it
  3. Try to add one of the content folders from the plugin
  4. Notice that the directory is rejected because it's not under the project's content directory
    • [Link Removed]

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46026 in the post.

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Duplicate
ComponentTools
Affects Versions4.16.1
CreatedJun 14, 2017
ResolvedOct 30, 2018
UpdatedAug 16, 2019