Description

When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component.

Steps to Reproduce
  1. Open a Third Person Template project
  2. Open the Third Person Character blueprint
  3. Add a Capsule component and attach it to the FollowCamera
  4. Set the Capsule's rotation to 0, -90, 0 as its default setting
  5. Recreate the blueprint in the attached screenshot
  6. PIE
  7. Rotate the camera while moving the character

Result: The relative pitch is fluctuating by a few degrees

Expected: There would be no change to the rotation of the capsule component

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-46037 in the post.

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Unresolved
ComponentGameplay
Affects Versions4.154.164.17
CreatedJun 14, 2017
UpdatedDec 6, 2018