When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component.
Result: The relative pitch is fluctuating by a few degrees
Expected: There would be no change to the rotation of the capsule component
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46037 in the post.
5 |
Component | UE - Gameplay |
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Affects Versions | 4.15, 4.16, 4.17 |
Created | Jun 14, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |