If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the editor to crash.
Note:
If only two actors are given the name "none" and saved, the level will open but only one actor will be present. The editor appears to delete/remove the second.
Regression:
No - same behavior occurs in 4.15.3
Result:
Editor crashes when attempting to load the level.
Expected:
Level loads with "none" actors (possibly with ensure) or Editor warns when naming an actor "none"
LoginId:7156c35640f86204e61b8383f45dee17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) || bIsOwnedByCDO [File:D:\Workspaces\DWilson_Main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2341] Attempting to replace an object that hasn't been fully loaded: SceneComponent /Game/ThirdPersonBP/Maps/NewWorld.DefaultSceneRoot (Outer=Package /Game/ThirdPersonBP/Maps/NewWorld, Flags=0x00083408) UE4Editor_Core!FDebug::AssertFailed() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_CoreUObject!StaticAllocateObject() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2337] UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3114] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3840] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2698] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2845] UE4Editor_CoreUObject!LoadPackageInternal() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1307] UE4Editor_CoreUObject!LoadPackage() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1404] UE4Editor_CoreUObject!ResolveName() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:780] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:867] UE4Editor_CoreUObject!StaticLoadObject() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_ContentBrowser!FAssetData::GetAsset() [d:\workspaces\dwilson_main\engine\source\runtime\assetregistry\public\assetdata.h:264] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\workspaces\dwilson_main\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1912] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\workspaces\dwilson_main\engine\source\editor\contentbrowser\private\sassetview.cpp:3870] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\workspaces\dwilson_main\engine\source\runtime\slate\public\widgets\views\slistview.h:815] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\workspaces\dwilson_main\engine\source\runtime\slate\public\widgets\views\stablerow.h:290] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5633] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5631] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5618] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5594] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1703] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:2122] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:862] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:709] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\launchengineloop.cpp:3097] UE4Editor!GuardedMain() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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