If three or more actors are saved to a level with the same name in the Content Browser of "none", attempting to load the level (open or right click on umap asset in content browser) causes the editor to crash.
Note:
If only two actors are given the name "none" and saved, the level will open but only one actor will be present. The editor appears to delete/remove the second.
Regression:
No - same behavior occurs in 4.15.3
Result:
Editor crashes when attempting to load the level.
Expected:
Level loads with "none" actors (possibly with ensure) or Editor warns when naming an actor "none"
LoginId:7156c35640f86204e61b8383f45dee17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad|RF_ClassDefaultObject) || bIsOwnedByCDO [File:D:\Workspaces\DWilson_Main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2341] Attempting to replace an object that hasn't been fully loaded: SceneComponent /Game/ThirdPersonBP/Maps/NewWorld.DefaultSceneRoot (Outer=Package /Game/ThirdPersonBP/Maps/NewWorld, Flags=0x00083408) UE4Editor_Core!FDebug::AssertFailed() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_CoreUObject!StaticAllocateObject() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2337] UE4Editor_CoreUObject!StaticConstructObject_Internal() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3114] UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3840] UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2698] UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2845] UE4Editor_CoreUObject!LoadPackageInternal() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1307] UE4Editor_CoreUObject!LoadPackage() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1404] UE4Editor_CoreUObject!ResolveName() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:780] UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:867] UE4Editor_CoreUObject!StaticLoadObject() [d:\workspaces\dwilson_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:931] UE4Editor_ContentBrowser!FAssetData::GetAsset() [d:\workspaces\dwilson_main\engine\source\runtime\assetregistry\public\assetdata.h:264] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\workspaces\dwilson_main\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1912] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\workspaces\dwilson_main\engine\source\editor\contentbrowser\private\sassetview.cpp:3870] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\workspaces\dwilson_main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:624] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\workspaces\dwilson_main\engine\source\runtime\slate\public\widgets\views\slistview.h:815] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\workspaces\dwilson_main\engine\source\runtime\slate\public\widgets\views\stablerow.h:290] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5633] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5631] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5618] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\workspaces\dwilson_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5594] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1703] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:2122] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:862] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:709] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\workspaces\dwilson_main\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\launchengineloop.cpp:3097] UE4Editor!GuardedMain() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\workspaces\dwilson_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
Hey, why do i get this when i snap two similar meshes together?
Head over to the existing Questions & Answers thread and let us know what's up.