REGRESSION: No
When the user drags off a linked input pin, and adds another pin through the context menu, the two pins aren't automatically linked like it does when the user does the same action with a linked output pin.
RESULT
The third node is created but is not automatically connected to the node that the user dragged off of.
EXPECTED
Doing this same thing with a linked output node autoconnects. Should autoconnect with inputs as well.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46059 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.17 |
Created | Jun 14, 2017 |
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Resolved | Jun 14, 2017 |
Updated | Apr 27, 2018 |