A crash occurs when entering the console command, 'Freezerendering' in a packaged Windows 64 bit project.
The freezerendering command is used for debugging and performance purposes.
An interesting thing to note about this crash is in 4.16.1 and Main, the crash reporter dialog never appeared, and instead I was presented with a smaller assertion window dialog. These dialogs are attached as images to the report.
This crash occurs:
4.15.3 - 3450819
4.16.1 - 3466753
//UE4/Main - 3487521
1. Open attached project.
2. Package for Windows 64-bit.
3. Run the packaged .exe
4. Bring up the console command and enter 'Freezerendering'
Outcome Crash occurs after entering the console command
Expected No crash occurs and objects in the scene not in the view frustum are culled from visibility.
UE4Game!FSceneViewState::ActivateFrozenViewMatrices()
UE4Game!FRelevancePacket::MarkRelevant()
UE4Game!FParallelForData::Process()
UE4Game!TGraphTask<FParallelForTask>::ExecuteTask()
UE4Game!FTaskThreadAnyThread::ProcessTasks()
UE4Game!FTaskThreadAnyThread::ProcessTasksUntilQuit()
UE4Game!FTaskThreadBase::Run()
UE4Game!FRunnableThreadWin::Run()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46106 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.15.3, 4.16.1, 4.17 |
Target Fix | 4.18 |
Created | Jun 15, 2017 |
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Resolved | Jul 6, 2017 |
Updated | Apr 27, 2018 |