Suggested fix is to relocate the Super::PreExit() call to the end of UGameEngine::PreExit() so that level streaming can be safely flushed before the MID cache is cleaned up.
N/A (intermittent crash reported by licensee along with a potential fix)
FTextRenderComponentMIDCache::GetMIDData() textrendercomponent.cpp:484 FTextRenderSceneProxy::FTextRenderSceneProxy() textrendercomponent.cpp:716 FScene::AddPrimitive() rendererscene.cpp:705 UPrimitiveComponent::CreateRenderState_Concurrent() primitivecomponent.cpp:448 UActorComponent::ExecuteRegisterEvents() actorcomponent.cpp:1252 UActorComponent::RegisterComponentWithWorld() actorcomponent.cpp:977 AActor::IncrementalRegisterComponents() actor.cpp:4256 ULevel::IncrementalUpdateComponents() level.cpp:967 UWorld::AddToWorld() world.cpp:2342 UWorld::UpdateLevelStreamingInner() world.cpp:3006 UWorld::UpdateLevelStreaming() world.cpp:3079 UWorld::FlushLevelStreaming() world.cpp:3119 UGameEngine::PreExit() gameengine.cpp:682 FEngineLoop::Exit() launchengineloop.cpp:2733 GuardedMain() launch.cpp:194 GuardedMainWrapper() launchwindows.cpp:134 WinMain() launchwindows.cpp:216 __scrt_common_main_seh() exe_common.inl:253 kernel32!<Unknown> ntdll!<Unknown>
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46159 in the post.
0 |
Fix Commit | 3495536 |
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Main Commit | 3499771 |
Created | Jun 16, 2017 |
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Resolved | Jun 16, 2017 |
Updated | Jun 23, 2018 |