Custom Mesh Component > Get Component Bounds gives incorrect bounds > Box Extent
User Description:
[4.16.1] Using "Get Component Bounds" on a Custom mesh component gives unusual numbers for the Box extent output. In my example image provided below, a custom mesh component is used to create a floor mesh for the Steam VRChaperone bounds
Results: The 'Get Component Bounds' Box Extent will print to screen and output log. It will be 1,048,576
Expected: For an accurate bounds to be generated for the custom mesh or no bounds to be generated at all and a warning given as to why
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
Cannot launch game on Steamdeck
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.15.3, 4.16.1, 4.17 |
Target Fix | 4.18 |
Created | Jun 16, 2017 |
---|---|
Resolved | Jul 26, 2017 |
Updated | Apr 27, 2018 |