When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the blueprint PinTest_Base.
  3. Open the function LocalFunction.
  4. Change the FuncNameIn pin to a string.


The pin inside the function turns red. This results in an ERROR DUPLICATE pin on the instance of the function.


Only pins on the instances of functions should turn red/be orphaned.

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ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.17
Target Fix4.17
Fix Commit3499875
Main Commit3510073
CreatedJun 19, 2017
ResolvedJun 20, 2017
UpdatedApr 27, 2018
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