Description

When the user changes the pin type of a linked pin, the pin inside the function will be orphaned. This will result in an ERROR DUPLICATE pin on the function instance.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the blueprint PinTest_Base.
  3. Open the function LocalFunction.
  4. Change the FuncNameIn pin to a string.

RESULT

The pin inside the function turns red. This results in an ERROR DUPLICATE pin on the instance of the function.

EXPECTED

Only pins on the instances of functions should turn red/be orphaned.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46224 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.17
Target Fix4.17
Fix Commit3499875
Main Commit3510073
CreatedJun 19, 2017
ResolvedJun 20, 2017
UpdatedApr 27, 2018