Description

Recorded sequences create "Visibility" tracks instead of "Hidden in Game" Tracks. "Visibility" tracks appear to be legacy tracks that you can't create anymore, but is still created by Sequence Recorder.

It would appear that the visibility tracks also don't work when playing back the sequence

Tested on:
Occurring in 4.15 CL:3450819 (4.15.3)
Occurring in 4.16 CL:3466753 (4.16.1)
Occurring in 4.17 CL:3499771 (Latest Main on 6/19/2017)
*Can test further back if needed

Steps to Reproduce

If using the attached example project, skip to step #5:

  1. Create a Third Person Test Project
  2. Open the Third Person Blueprint
  3. Add a Cube mesh component
  4. Create a Flip flop "Hidden in Game" loop on a delay (see attached screenshot)
  5. Open Sequence Recorder
  6. Add an actor to the list and select the Third Person Character in the level
  7. PIE and hit record
  8. Exit PIE and open the sequence
  9. Expand the folders

Result: Many "Visibility" tracks, which don't actually work when playing back the sequence.
Expected: "Visibility" isn't a track that you can create anymore and is expected to be recorded as "Hidden in Game"

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46234 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.154.164.17
Target Fix4.17
Fix Commit3508854
Main Commit3567077
Release Commit3521329
CreatedJun 19, 2017
ResolvedJun 25, 2017
UpdatedApr 27, 2018