Description

When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection.

Steps to Reproduce

NEW REPRO

  1. Open the attached project.
  2. In the level select an actor and set Collision Profile Name to Block All.
  3. Select another actor and set Collision Profile Name to Block All.
  4. Select all three actors.

RESULT

Collision Profile Name is now set to No Collision (and it will appear as such when you individually select the actors you had changed).

OLD REPRO

1. Open attached project(it contains several instances of a BP actor with an editable variable with Collision Profile Name type)
2. Change the collision profile name property of each instance to BlockAll
3. Select multiple instances
4. the collision profile name property for the selected actor is now "NoCollision"

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-46242 in the post.

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Unresolved
ComponentPhysics
Affects Versions4.144.154.16
Target Fix4.24
CreatedJun 20, 2017
ResolvedAug 8, 2018
UpdatedJul 10, 2019