Crash when removing edges in Geometry mode. Seems to happen when trying to remove all edges from a side.
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LoginId:c917628f4446bb8a745f14a23d7b3172 EpicAccountId:c687981c4d1f4b3499c0bb1908069a2a Assertion failed: !ContourVertexInstance.ConnectedPolygons.Contains( PolygonID ) [File:D:\P4\ Dev-Geometry\Engine\Source\Runtime\MeshEditingRuntime\EditableMesh.cpp] [Line: 4500] UE4Editor_Core!FDebug::AssertFailed() [d:\p4\ dev-geometry\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_MeshEditingRuntime!UEditableMesh::CreatePolygonContour() [d:\p4\ dev-geometry\engine\source\runtime\mesheditingruntime\editablemesh.cpp:4501] UE4Editor_MeshEditingRuntime!UEditableMesh::CreatePolygons() [d:\p4\ dev-geometry\engine\source\runtime\mesheditingruntime\editablemesh.cpp:4539] UE4Editor_MeshEditingRuntime!UEditableMesh::TryToRemovePolygonEdge() [d:\p4\ dev-geometry\engine\source\runtime\mesheditingruntime\editablemesh.cpp:5605] UE4Editor_PolygonModeling!URemoveEdgeCommand::Execute() [d:\p4\ dev-geometry\engine\plugins\editor\mesheditor\source\polygonmodeling\removeedge.cpp:70] UE4Editor_MeshEditor!TBaseFunctorDelegateInstance<void __cdecl(void),<lambda_e76b65ec5a542af7478e98f51431ba69> >::ExecuteIfSafe() [d:\p4\ dev-geometry\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1199] UE4Editor_MeshEditor!<lambda_92f58c9817a9987e55cf82081a2c7dd6>::operator()() [d:\p4\ dev-geometry\engine\plugins\editor\mesheditor\source\mesheditor\mesheditormodetoolkit.cpp:45] UE4Editor_MeshEditor!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<<lambda_92f58c9817a9987e55cf82081a2c7dd6> const & __ptr64>() [d:\p4\ dev-geometry\engine\source\runtime\core\public\templates\tuple.h:497] UE4Editor_MeshEditor!TBaseFunctorDelegateInstance<FReply __cdecl(void),<lambda_92f58c9817a9987e55cf82081a2c7dd6> >::Execute() [d:\p4\ dev-geometry\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:1132] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\p4\ dev-geometry\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\p4\ dev-geometry\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:283] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator()() [d:\p4\ dev-geometry\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5197] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\p4\ dev-geometry\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:239] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\p4\ dev-geometry\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5186] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\p4\ dev-geometry\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5688] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\p4\ dev-geometry\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5668] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\p4\ dev-geometry\engine\source\runtime\core\private\windows\windowsapplication.cpp:1699] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\p4\ dev-geometry\engine\source\runtime\core\private\windows\windowsapplication.cpp:2122] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\p4\ dev-geometry\engine\source\runtime\core\private\windows\windowsapplication.cpp:862] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\p4\ dev-geometry\engine\source\runtime\core\private\windows\windowsapplication.cpp:709] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\p4\ dev-geometry\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [d:\p4\ dev-geometry\engine\source\runtime\launch\private\launchengineloop.cpp:3115] UE4Editor!GuardedMain() [d:\p4\ dev-geometry\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\p4\ dev-geometry\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\p4\ dev-geometry\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
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0 |
Component | UE - LD & Modeling - Modeling Tools - Mesh Editing |
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Affects Versions | 4.17 |
Created | Jun 20, 2017 |
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Resolved | Oct 28, 2019 |
Updated | Oct 28, 2019 |