When "Use Single Process" is off (unchecked/false) and "Play as Client" is selected, using the console command "Open [LevelName]" causes the editor to crash
Regression:
No - same behavior occurs in 4.15.3
Result:
Editor Crashes
Expected:
Entering console command opens level name specified
LoginId:7156c35640f86204e61b8383f45dee17 EpicAccountId:e8c7fa630b6440f69a25a2c64d6c482c Assertion failed: PIEInstanceID != -1 [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 2558] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Engine!UWorld::ConvertToPIEPackageName() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\world.cpp:2559] UE4Editor_Engine!UWorld::RenameToPIEWorld() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\world.cpp:2532] UE4Editor_Engine!UEngine::LoadMap() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:10079] UE4Editor_Engine!UEngine::Browse() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9495] UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9684] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1569] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:391] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3025] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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