Editor session crashes applying Built Lighting in a level containing Static Foliage.
Note: this crash does not occur if the Instanced Foliage Mesh has mobility set to "Movable" within the Foliage Details in the Modes Panel.
This issue is first observed in UE4/Main beginning with Dev-Editor's integration at CL 3499771.
It is therefore marked as a Regression
Editor crashes with a D3D error callstack:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-46263 in the post.
|Component||UE - World Creation - Worldbuilding Tools - Foliage|
|Created||Jun 20, 2017|
|Resolved||Jun 21, 2017|
|Updated||Apr 27, 2018|